Plate VII · Multiplayer co-op

Project Zomboid server hosting

This is how you survived.

Keep Knox County running for your group around the clock. Full Steam Workshop mod support, safehouse and faction settings, and sandbox options all configurable from the panel. Your world keeps going even when everyone logs off.

Field notes · Project Zomboid

Everything your world needs.

No. 01

Workshop mods

Sync your server mod list with Steam Workshop IDs in one panel field.

No. 02

Sandbox control

Loot rarity, zombie population curves, XP rates — every sandbox option exposed.

No. 03

Persistent world

The world simulates on schedule whether players are online or not.

No. 04

Plus the full instrument set

Sixty-second deploys, DDoS shielding, automatic backups, full file access, and resident astronomers on call — on every orbit.

Provisions required

How much memory does a Project Zomboid server need?

Honest allocations, not upsells. Start where your world is today — ascending an orbit later is one click, and your world moves with you.

Configuration Players Memory Orbit
Vanilla co-op 2–8 4 GB Comet · $6/mo
Standard mod list (~50 mods) 4–16 8 GB Nova · $12/mo
Heavy mod lists (100+), big pop 8–32 16 GB Supernova · $22/mo
Landing procedures

From checkout to first login.

  1. 01

    Shape the apocalypse

    Loot rarity, zombie population curves and XP rates via sandbox options.

  2. 02

    Sync your mods

    Paste Workshop IDs into one panel field; the server resolves the rest.

  3. 03

    Set safehouses and factions

    Claiming rules, PvP flags and faction settings from the panel.

  4. 04

    Schedule restarts

    Zomboid worlds simulate constantly — a daily restart keeps saves healthy.